Redesigning HyperSkill — a no-code 3D simulation authoring platform — for instructional designers without coding or gaming backgrounds.
HyperSkill's mission is to democratize the creation of immersive VR/AR training content for instructional designers who lack programming knowledge. The objective was to refine user flow, functions, and interface for users with no coding or gaming experience.
89%
No coding experience
73%
No gaming experience
34%
Have 3D experience
Maximize intuitiveness for non-coders
UI grounded in familiar patterns from non-technical domains — no coding mental models required.
Simplify interaction for non-gamers
Adopt straightforward interaction models that don't rely on gaming conventions.
Accelerate onboarding
A shallow learning curve so beginners can become productive quickly.
Unclear user flow
Users often got lost in navigating the platform, leading to frustration.
Unclear functions
Tools and features weren't self-evident, driving underuse of core capabilities.
Cluttered interface
Inconsistent layouts made it hard to find what was needed.
Guided user flow
Complex actions broken into simple steps with contextual help and interactive tutorials.
Minimalist design approach
Removed unnecessary elements to make the interface more navigable and less overwhelming.
Intuitive scene builder
A drag-and-drop interface with clear icons and tooltips explaining each element's purpose.
Simplified navigation controls
Borrowed conventions from common non-gaming applications — familiar and easy to learn.
By addressing these challenges with targeted solutions, HyperSkill became more accessible and enjoyable — fostering an inclusive environment for creating VR/AR training content.