Lei Ye
2021 — 2022·SaaS · AR/VR

A no-code authoring tool for VR/AR training

Client

SimInsights

Role

Design Lead

Product

3D Simulation Authoring Platform

Deliveries

UX Research · Product Design · Interaction Design · Usability Testing

01Overview

Redesigning HyperSkill — a no-code 3D simulation authoring platform — for instructional designers without coding or gaming backgrounds.

02Background

HyperSkill's mission is to democratize the creation of immersive VR/AR training content for instructional designers who lack programming knowledge. The objective was to refine user flow, functions, and interface for users with no coding or gaming experience.

03About users

89%

No coding experience

73%

No gaming experience

34%

Have 3D experience

04Goals
/ 01

Maximize intuitiveness for non-coders

UI grounded in familiar patterns from non-technical domains — no coding mental models required.

/ 02

Simplify interaction for non-gamers

Adopt straightforward interaction models that don't rely on gaming conventions.

/ 03

Accelerate onboarding

A shallow learning curve so beginners can become productive quickly.

05Challenges
/ 01

Unclear user flow

Users often got lost in navigating the platform, leading to frustration.

/ 02

Unclear functions

Tools and features weren't self-evident, driving underuse of core capabilities.

/ 03

Cluttered interface

Inconsistent layouts made it hard to find what was needed.

06Solutions
/ 01

Guided user flow

Complex actions broken into simple steps with contextual help and interactive tutorials.

/ 02

Minimalist design approach

Removed unnecessary elements to make the interface more navigable and less overwhelming.

/ 03

Intuitive scene builder

A drag-and-drop interface with clear icons and tooltips explaining each element's purpose.

/ 04

Simplified navigation controls

Borrowed conventions from common non-gaming applications — familiar and easy to learn.

07Tools
FigmaReact
08Conclusion

By addressing these challenges with targeted solutions, HyperSkill became more accessible and enjoyable — fostering an inclusive environment for creating VR/AR training content.